5/06/2016

Xbox Boss Praises PlayStation for Uncharted 4

Xbox boss Phil Spencer has been a big proponent of bringing together the Xbox and PlayStation fanbases. In the past he has praised Sony for its press conferences, its success with the PlayStation 4, and even said you're not a real gamer if you root for one console to fail over another.
Continuing to lead by example, Spencer has sent a message to Naughty Dog and PlayStation's Shuhei Yoshida on Twitter, congratulating them on a job well done with Uncharted 4: A Thief's End.
In response, Yoshida thanked Spencer for his praise.
It's was a nice little exchange. Game recognise game, as it were.
Uncharted 4 launches on May 10 exclusively for PlayStation 4. Reviews for the game have been published, and critics have showered Naughty Dog's latest with high praise.
GameSpot scored Uncharted 4 a 10/10: "In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to," critic Mike Mahardy said. "It's a shining example. And we'll be talking about it for years to come."
See more at: http://www.gamespot.com/

5/02/2016

Dawn of War Announcement Teased for Tomorrow

It looks like the Warhammer 40,000: Dawn of War franchise is set to grow. It's been revealed that some kind of an announcement about the RTS franchise will be made tomorrow, May 3.
The reveal is happening at 7 AM PST / 10 AM EST through the Dawn of War YouTube channel. GameSpot will bring you all the news when it's announced tomorrow.
Warhammer 40,000: Dawn of War II, released in 2009, is the latest entry in the mainline series. The 2004 original and the sequel were developed byCompany of Heroes studio Relic Entertainment, which was sold to Sega for $26.6 million as part of the THQ bankruptcy auction in 2013.
What are you hoping to see from this Dawn of War reveal? Let us know in the comments below!
See more at: http://www.gamespot.com/

4/28/2016

Classic Pokemon 3DS Re-Releases Sell 1.5 Million Copies

As part of Nintendo's celebration of the Pokemon franchise's 20th anniversary this year, the company re-released the first games--Pokemon Red, Green, Blue, and Yellow--through the 3DS eShop. Those games were very popular, as Nintendo has now announced they combined to sell 1.5 million copies.
The number was shared as part of Nintendo's latest earnings report, slides for which were published today on the company's website. Nintendo CEO Tatsumi Kimishima said more than half of the 1.5 million downloads came from the North America. He also said the buzz around the Pokemon franchise this year (there was also a Super Bowl commercial and other events) has helped the franchise overall see strong sales.
"We believe that we have successfully created a chance to appeal to the nostalgia of consumers who played these titles when they first came out," Kimishima said.
One thing to note here is that Pokemon Green was only released in Japan. Additionally, copies of the game bundled with the limited-edition 3DS hardware units were not counted, meaning the 1.5 million figure is likely on the low end.
The games sell for $10 each, meaning the four of them have generated revenue of around $15 million. Nintendo did not share any details about which of the four games sold the best.
In March, Nintendo announced that, with sales from all of the classic Pokemon 2D re-releases combined, they set a new first-week eShop sales record.
The classic Pokemon re-releases were among Nintendo's best-performing digital games for its latest quarter, behind Super Smash Bros. for Wii U and3DS, as well as Mario Kart 8, but ahead of Fire Emblem Fates. All four of the classic Pokemon games are collected for this chart. But still, it's an impressive feat and speaks to the enduring appeal of Pokemon.
Nintendo made a lot of announcements this week related to the NX, The Legend of Zelda, and its next smartphone games. Check out this roundup to see all of the big news.
See more at: http://www.gamespot.com/

4/22/2016

No More Heroes Dev's New PS4-Exclusive Focuses on Brutal Survival

I woke up in my underwear on a patch of concrete covered in bits of fried dough. Past a nearby gate, carousel music echoed throughout the decrepit amusement park ahead. Such is the world of Let It Die.
Billed as a third-person action game in a crumbling world, Let It Die is the newest project from developer Goichi Suda, more widely known by his pseudonym Suda 51. His titles have always skewed toward the weird: 2005's Killer 7 focused on an assassin with split personalities, and 2011's Shadows of the Damned followed its protagonist through a sexualized version of hell. Judging by a recent demo, Let it Die seems to be an outlier as well.
The section I played focused on third-person combat against gangs of roaming bandits. You can punch, kick, and stab your way through the world, using weapons you gain from dead enemies and scattered treasure chests alike. Survival aspects play a major role, too--scavenging for armor and food is essential for making it through each area. You can hunt mice for health points. You can distract enemies by throwing frogs at a wall across the room. Let It Die asks you to make the most of your environment, whether it be with said poisonous amphibians, a two-handed ninja sword, or just a discarded pair of pants.
The story surrounding all of this, however, is still unclear. Although I asked for context, a spokesperson for publisher GungHo Online Entertainment said Let It Die's narrative is still under lock and key. So why am I fighting my way through an abandoned carnival with little more than a gas mask and whatever supplies I find? I have no idea.
In the background, a black tower loomed over the amusement park. According to the spokesperson, that was my destination. Because of Let It Die's procedural generation aspects, however, the tower won't always be in the same place. Suda 51 and his team want to reshuffle the landscape with each playthrough.
In fact, I almost completely overlooked Let It Die's most intriguing aspect. I stumbled on a sewer tunnel ending at a closed gate, and on the other side, a different kind of enemy faced me. He had clothes like mine. He didn't look like a bandit. He just stared at me menacingly. As it turns out, he was the ghost of another human player.
When you perish in the aptly named Let It Die, your character, complete with whatever he had equipped at his time of death, appears in another player's game as an NPC. If all goes well, Let It Die will eventually become populated by the spectres of hundreds, if not thousands, of players who fell at the hands of the carnival's bandits. It's an alluring way to make death meaningful. Based on my demo, though, I can't say whether this mechanic will be as pervasive as Grasshopper seems to hope it will be.
In the end, I decided against fighting the enemy. I was still under-equipped, and didn't want to risk losing it all. So I moved on. But soon thereafter, I encountered another uncommon enemy. This mini-boss was a half-blind, hulking mutant who chased me based solely on sound--by crouching, and moving slowly, I could avoid detection until I was ready to strike. My two-handed samurai sword, which I found 10 minutes prior, and my revolver, which an unwilling bandit had dropped during his death throes, both proved useful. The thing is: I could have been forced to fight the monster with my bare hands. It was only through scavenging and nurturing my hoarder tendencies that I entered this creature's lair prepared.

See more at: http://www.gamespot.com/

4/18/2016

GameStop Forms Publishing Program to "Revolutionize" the Process

The announcement earlier this year that Ratchet & Clank developer Insomniac Games would be working with retailer GameStop on its latest game may have caught some by surprise. A retailer-development arrangement is not very common. But it turns out GameStop has bold plans in the publishing space.
The company today announced a publishing label called "GameTrust." It's not just Insomniac that has signed up, either, as other independent developers including The Order: 1886 developer Ready at Dawn, Tequila Works (Deadlight, Rime), and Frozenbyte (Trine series) are among the initial partners.
GameTrust is not to be thought of as a traditional publisher, GameStop VP of Internal Development & Diversification Mark Stanley told GameSpot in a recent interview. He explained that GameStop will not have any form of creative control over the games and studios it works with.
"We do not involve ourselves in the creative process because at the end of the day, that is what our developer partners are passionate about," he explained. "By allowing developers to fully focus on their craft, GameTrust can focus on all other aspects of bringing a new IP to market, leveraging our deep expertise and retail channel leadership to support each developer and connect their games with a broader global audience.”
GameStop has bold ambitions for GameTrust, saying in a release today that the program will "revolutionize the game development and distribution process" by way of giving developers another option to help bring their games to market, leveraging GameStop's leadership in the retail channel (including marketing and more) to help bring games to a larger audience.
Overall, Stanley describes GameStop's relationship as "light-touch." He also tells us that publishing arrangements, including GameStop's total investment and marketing spend, will vary by project
See more at: http://www.gamespot.com/

4/14/2016

New 1,600-Piece Lego Minecraft Toy Set Announced, See It Here

The Lego Minecraft toy series continues to expand, as Lego today announced a new set called "The Village." The 1,600-piece set comes with an assortment of minifigures and biomes. It can also connect with any of the previously released Lego Minecraft sets, of which there are many.
The $200 set is recommended for ages 8 and up. It comes to retailers in June. For a closer look at the set, check out the images in the gallery above. Full details about its content follow below.
The Village includes:
  • 4 minifigures: Steve, Alex, Zombie, Zombie Villager
  • Other figures: Creeper, enderman, pig, baby pig, iron golem, and two villagers: farmer and librarian.
  • Biomes: rainforest, snow, and desert
  • Buildings: watchtower, library, blacksmith, butcher, marketplace
For more on the existing Minecraft toy sets, head here.
See more at: http://www.gamespot.com/

4/09/2016

MLB The Show 16 Dev Apologizes for Server Issues, Offers Free DLC

MLB The Show 16's release didn't exactly go well, with some players experiencing severe sever issues that in some cases left the game completely unplayable. Now, Sony has responded, apologizing for the problems and announcing that players are getting free DLC to make up for the issues.
In statement posted in the game's forums, Sony said it's largely proud of thePS4 and PS3 game, but acknowledged that, "our initial online experience has been inconsistent."
The statement goes on: "We apologize that the excitement of launch and the start of the season has been soured by these issues. Our team is taking every step necessary and working around the clock to stabilize our online servers as soon as possible."
To make up for the issues, Sony will give everyone who logged into the game before 1 PM PST on April 8 an allotment of 5,000 stubs and 10 standard packs. The stubs will show up automatically by April 12 with no further effort needed on your behalf. Redemption instructions are available here.
"To those of you who've reached out to us during this week, and to the many more who we haven't heard from but who may have been affected, we extend our endless thanks and appreciation for your patience and ongoing support," Sony said.
Check back soon, too, as GameSpot will be posting its MLB The Show 16 review shortly.
See more at: http://www.gamespot.com/